Maxim Golokhov: "It's a great association. As I see: a "cow" is in tune with a "covid". Next, mental pictures of the cow reminds us of a village, grandmothers, grandfathers, milk, which is associated with health."
Lera Kuhareva: "We made Cowidy especially for children and took into account their opinions and interests. That's why we tried to rely on the way our children perceive the world when creating each level of the game and choosing the complexity. When the first sketches were ready, we showed them to our children and asked to tell us how they saw it and what they liked. The children's imagination is limitless, it's not a problem to make up a story from a picture or add some new action to the story for them. And while they were fantasizing, we wrote down their ideas and then discussed with the team how we could implement them. You could easily say that game-designers and beta-testers of the game were our children."
Medical workers support
The second project that was implemented after the hackathon was the medical workers support platform. To collect all the words of gratitude in one place, we decided to make spasibo.live. It is an aggregating resource written in laravel, which collects posts with hashtag #благодарюмедиков (eng. Thanks to medical workers) from social networks. All of them are automatically moderated on the portal to exclude ads, there is also a system of banning certain accounts by ID. This helps to filter unwanted or irrelevant materials from getting into the feed. Now the team is working on extending the portal's functionality and adding a psychological test.
Andrei Barashkau: "For me personally, spasibo.live was not a changeover. It was a usual development. Of course, I had to communicate with new people, the social importance of the project added enthusiasm."